2023
If at First You Don’t Succeed
Colby Johanson, Brandon Piller, Carl Gutwin, and Regan L. Mandryk. 2023. If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. Proc. ACM Hum.-Comput. Interact. 7, CHI PLAY, Article 387 (November 2023), 27 pages. https://doi.org/10.1145/3611033
Developing skill and overcoming in-game challenges is of great interest to both players and game designers. Players can improve through repetition, but sometimes practice does not lead to improvement and progress stalls. It would be useful if designers could help players make progress without compromising their long-term skill development. We carried out a study to investigate how two techniques—checkpoints and breaks—affect in-game progress and player skill. Checkpoints allow multiple attempts at a challenge without having to repeat earlier sections; this aids progress, but could potentially hinder skill development. Second, breaks in gameplay have been shown to accelerate skill development, but their effectiveness is unknown when the breaks are integrated into the game's design.