Fighty Shooty

 
 

A Sci-Fi Procedurally Generated Dungeon Crawler

Go through the dark asteroids of space, fighting monsters and explore endsess caves in order to get some sweet loot. Fighty and Shooty are tethered together, and must work together using their different abilities in order to make it through the dark caves a fearsome monsters. A group project made for my Computer Science 306 class at the University of Saskatchewan. Our group was tasked with implementing a particular game mechanic well and building a game around that mechanic. We focued on procedural generation and physics, making sure each level was different and out tether mechanic worked well. I took the role of team lead, ensuring everyone stayed on task and ensuring the overall design works. I also implemented the procedural generation.